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Hands-on Training
Never take your eyes off your opponents and never, ever take your hands off your laser!
On the bottom of each laser is a small sensor which must be completely covered in order for your laser to fire. As long as you keep your palm on this sensor, you'll go out (into the arena, that is) in a blaze of glory. Take it off and you are toast. Don't let this happen to you!
On Target Wondering what to aim for?
Well, here is your guide to instant success in a LaserZone arena? When looking at this chart, remember that a Base (2,000 points) is worth 10x a chest
hit (200 points). So focus on the big objectives and worry about being a marksman later.
- Chest: 200 points
- Back: 100 points
- Shoulder: 50 points
- Laser: 50 points
- Bases: 2000 points
Deactivating Your Opponents Firing your
laser (and actually scoring a hit on) an opponent's vest or laser where you see their flashing lights will gain you points. Different sensors have different point values as we have just mentioned, but this isn't
terribly important for your first few games. Just remember this easy rule: If it's blinking and flashing…fire at it till it stops! It is that simple. One of the biggest mistakes a new player can make is to stop firing at a potential target before it is deactivated. Every hit to a player's sensor either causes a stun or a full
deactivation. The difference is that when you fire (and hit) a player's chest or back sensor you will cause that players' pack to be immediately deactivated. The players' pack will then visibly and audibly "crash" and
all the flashing lights on the pack will go out…at least for a few seconds. Congratulations, you've deactivated your first opponent. But when you fire (and hit) a player's laser or shoulder sensors you will cause that
player to be stunned. A stunned player's laser will be making him or her a sitting duck! You can continue to stun a stunned player (although it can seem quite cruel) up to 3 times. On the 3rd
stun, the player will automatically deactivate. At any time wile a player is stunned, you can deactivate him or her by targeting the chest or back sensors. The very confident (a.k.a. foolhardy) player can attempt to double stun a player and then fully deactivate the pack with a third shot to the chest. Since the chest sensor is worth more than a shoulder (See ON TARGET for more info) this dreaded 1-2-3 combination is the great tempter for overconfident players. We strongly recommend that you concentrate on deactivating your opponents and leave the trick shots to the pros! Of course, you're always welcome to try.
Bases, Bases, Bases The
most important thing to remember concerning your score is to always get your Bases. Each team in the arena has one Base to protect (or not) during the game. Somewhere deep within each of them is a small cylindrical
target which is the only vulnerable part of the Base (you can ask your Gamemaster to point this out for you). By firing your laser into your opponent's target (not your own, silly) you will begin to weaken it's
defenses. The moment a Base is weakened, it will emit a high-pitched cry for help, beckoning it's defenders (your opponents) to come to it's rescue. It only takes a few well-placed shots to completely destroy a Base,
but don't be surprised if your opponents stop you short. No matter what the circumstances, continue firing into the sensor until it is completely destroyed, indicated by a bright strobe of light, then a very dark base.
Each player can destroy each Base once and only once during the course of a game. That means if you are on the Yellow team, you can (and should) destroy
the Red Base AND the Green Base. Each one you destroy is worth a great deal of points (2,000 to be exact) 10x as much as deactivating another player. Certainly, nothing to sneeze at.Once you have destroyed both of
your opponents' Bases, you will be incapable of destroying them again during this adventure. However, all Bases have the ability to repair themselves, so why not help a teammate get theirs? You can choose a partner to
team up with at the beginning of the game and protect each other while you achieve your objective. Your team will thank you for it!!!! It's All About Teamwork OK. You have played your first game, you leave the
fog-filled arena pumped full of adrenaline and screaming at the top of your lungs that your team rules the Zone…and then you think to yourself, "Um, we did win, didn't we…?" Your bravado of a moment before suddenly
shrinks and fades as you hear screams of triumph from the player next to you…the player who you distinctly remember as not having been on your team. So
what happened? You did so great. Well, take a very close look at your scorecard and you may get a clue. You really did do well, the scorecard proves it…but what is this? Your Base was destroyed by enemy fire 20 times!?!
That means every opposing team player in the arena got your Base? You glance at one of your former opponent's scorecards and notice that you were the only player in the arena that took their Base! "I can't believe
this," you bellow, "no one else got the Yellow Base but me"!?! Indignant, you peer over at one of your teammates scorecards and see that they didn't get any Bases at all. Then, he sees you peeking at his card and gives
you a scowl… "What's he all bent outta shape for," you think, "He should be asking for my autograph, since I was the only player to actually get the Yellow Base".Then you realize your mistake. Sure, you were
invincible in there… No one could touch you and the arena was your personal adrenaline playground… but you couldn't tell what your teammates were doing to save your life. While they were getting clobbered by a well
organized (albeit inferior) force, you were prancing in and out of the very Bases that you should have been helping your team secure. You attempt to retrieve the basic math skills you swore would never find practical
use in this lifetime and devise a simple equation: (my selfishness + my team's lack of Bases) + -36,000 points. You look at your scorecard… your team lost be less than 4,000 points! If you had helped even one of your
teammates get their Bases, your cheers of glory would have left you feeling empowered instead of embarrassed! As you go into the briefing room for your next game, you hum a familiar mantra to yourself, "teamwork,
teamwork, teamwork". Even if you take last place, if your team respects you when it is over, you have achieved a victory.
What's on Your Mind? "What should I be thinking when I'm in the area?" "I mean like what's my motivation?" Think about it this way…the most important thing for you to focus on is to have fun. That's the crucial part. It's why your here, it is what LazerZone is all about,
and it usually happens without trying. But it seems apparent to most people that winning can be a whole lotta fun!That is why your second goal should be to try and help your TEAM win. Heck, you have got a 2 in 3
chance of at least pulling off a second place. Try to score as many points as possible, make sure you have gotten BOTH Bases and maybe take a shot (no pun intended) at defending your own Base... it is really pretty
cool, once you get the hang of it. If you have done all these things and helped at least one teammate get a Base of their own, you have probably done your level best to help achieve a Team victory. Your third (and
probably least important) goal in any given game is to take first place in the game. In the process of completing all the goals above, you will have scored a great deal of points already. If having the highest
individual score is important to you, then just put a little more effort into placing your shots. But be realistic with yourself… in a full arena you have got a 1 in 30 chance of pulling it off, even if all things were
equal…but they generally aren't. There is bound to be a few other players in the arena capable of handing you back your ego on a platter, so why set yourself up for a fall. Team victory should be the focus, but if you
need a personal "point based" goal, try to beat the average score of the game. If you scored average (or above) you have more than done your job. You and your team should be proud of you, despite the outcome of the game.
Partner Up or Scream for Help!!! It is simple logic: Two lasers ARE better than one. So find a partner and team up, even if it is only until you get your Bases. Remember how important those Base points are to
your team and make absolutely sure you do your part to ensure victory. If you are a very new player, teaming up can be especially helpful. Besides
teaming up with another new player, you may have the opportunity to team up with a regular member, or better yet, a Role Player (see What is a Role Player?). Keep an eye on the Role Players and watch what they do… cuz
they do it for a reason. If you are very observant you may even pick up a few of their tricks. Of course, you will immediately insist you came up with them on your own, an no one will be the wiser
Counter Clockwise: The "RIGHT" Way! Simple
question: Are you right or left handed (ask for help, if necessary… we will wait)? If you are right handed, one simple key to improving your score is to try moving through the arena in a counterclockwise direction. Why?
Well, try another simple question: Which target can you hit easier, one on your right or one on your left? If you are like most of us, you will have a much easier time getting the one on your left, since your firing
position lets you aim without attempting contortionism. If you keep this in mind, you will find yourself being far more alert and comfortable making left hand turns than right ones. And if you can stay towards the
outside of the arena, you will keep all your targets in front of you and easily in your sites. The precious fractions of a nanosecond it would take you to adjust to a target on you right is like an entire episode of 60
minutes to an experienced Role Player. They will have time to watch your show, ponder the universe, catch a quick snack, reconsider their world view and still have time for laughs with Andy Rooney! So keep you steps
measured and follow a loose patter… one of sheer comfort and joy! What is a Role Player? After a new player has been briefed on the finer point of the game, the Gamemaster will call in a gang of slavering, man-eating players know as Role Players. The Role
Player is a player whose mind and will are so bent towards LaserZone that they carry a small emergency alert device on their keychains known as a Role Playing button. Besides the obvious function of alerting a medical
professional to the cause and only known cure of their affliction, this small metallic button serves to tweak the Role Player's pack to the point of perfection. During certain game formats (ask you Gamemaster which
ones) the Role Player's pack will return from a deac of stun 20% faster, be capable of reloading without returning to the reload station, and start the game with 20% more ammo than a regular player. But the best part is
that upon reaching the manic state of "Role Player", the individual in question becomes somewhat schizophrenic, submerging their former identity in favor of a new more dramatic one…capable of much higher reasoning and
far superior instincts. This new persona will inevitably insist on being referred to by its new name and hence will have that "alias" proudly displayed on the scoreboard at the end of the game. Our advice to the newer recruit upon first contact with a Role Player is this: stay calm (they smell fear), be pleasant, and tell them their hair looks nice…they like that.
Makes 'em feel all squishy and soft. It is important to make them feel loved. |
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